What has illustration got to do with Experiential Design?
My passion is live events where performance meets digital meets exhibition and I am a firm believer in sharing knowledge with a visitor in its most effective form.
Experiential design is all about feeling.
In my view, there are a large number of tools available to me as a 3D Designer to feed that aim.
The architecture of a space allows a structured timeline for an immersive journey, and an opportunity to tell a sequential story.
The story is at the heart of any convincing human interaction, which can be enhanced by a multitude of traditional media - lighting, sound, live actors - and more advanced media - projection mapping, VR, AR, digital and social media.
In order to properly describe the feeling of an experience in a visual, I build the space in a 3D package then add the human connection to the design with illustration.
Often, there are new ideas in the designs, so the illustrations attempt to describe how a human being interacts with the new idea.
If the visual needs it, I add drama to the scene in Photoshop.
I also use illustration away from experiential design in its more traditional, storytelling form.
Graphic Novel I’m working on using my 3D design skills for backgrounds and drawing the characters by hand. Covid has hit the Live Events community hard, so I decided to try and develop my software skills in the time we’ve had. After re-rendering a few of my previous projects in C4D with Arnold, I needed … Read More
Storyboard action with 3D modelled background and hand-drawn foregrounds. The setting for this assault-course style scene is as much part of the story as the character telling us who she is with her actions. I built the factory in Vectorworks which allows me to fly around the set and find interesting angles to tell the … Read More
Some pages from a children’s book I illustrated recently. I modelled these simply in SketchUp and added a lot of texture in Photoshop. I draw the characters by hand on my Wacom tablet and colour them digitally too. Have a look at the 360° version of the little girl’s room here.
SymmetricAnimals illustration of a Cubist Deer, made with Procreate.
View this post on Instagram A post shared by Jenny Smith (@boodoo.me) I’m a bit obsessed with drawing mandrills lately. I love their vibrant colouring and conflicting grumpy expressions. I drew this one in Procreate, using the symmetric tool.
Room with a view.
A spherical panorama sketch of my front room.
So here’s one I thought of for a music-based cloud – wax pencil on a group of CD cases. For me, the brittle acrylic material captures the delicate nature of a physical cloud in the sky, and the use of CD cases and wax reference the music industry from two bygone ages.
View this post on Instagram A post shared by Jenny Smith (@boodoo.me)
Following on from my previous experiments with an old iPad and a new stylus, here is another experiment with illustration techniques – this time