What has illustration got to do with Experiential Design?
My passion is live events where performance meets digital meets exhibition and I am a firm believer in sharing knowledge with a visitor in its most effective form.
Experiential design is all about feeling.
In my view, there are a large number of tools available to me as a 3D Designer to feed that aim.
The architecture of a space allows a structured timeline for an immersive journey, and an opportunity to tell a sequential story.
The story is at the heart of any convincing human interaction, which can be enhanced by a multitude of traditional media - lighting, sound, live actors - and more advanced media - projection mapping, VR, AR, digital and social media.
In order to properly describe the feeling of an experience in a visual, I build the space in a 3D package then add the human connection to the design with illustration.
Often, there are new ideas in the designs, so the illustrations attempt to describe how a human being interacts with the new idea.
If the visual needs it, I add drama to the scene in Photoshop.
I also use illustration away from experiential design in its more traditional, storytelling form.
Cinema 4D animations using dynamics. Smaller animations for motion graphics and larger models for architectural installations. I have used the physical renderer as well as a number of different rendering plugins including Arnold, V-Ray and Thea.
Cinema 4D renders for events and architectural installations. I have used the physical renderer as well as a number of different rendering plugins including Arnold, V-Ray and Thea.
Graphic Novel I’m working on using my 3D design skills for backgrounds and drawing the characters by hand. Covid has hit the Live Events community hard, so I decided to try and develop my software skills in the time we’ve had. After re-rendering a few of my previous projects in C4D with Arnold, I needed … Read More
Storyboard action with 3D modelled background and hand-drawn foregrounds. The setting for this assault-course style scene is as much part of the story as the character telling us who she is with her actions. I built the factory in Vectorworks which allows me to fly around the set and find interesting angles to tell the … Read More
Some pages from a children’s book I illustrated recently. I modelled these simply in SketchUp and added a lot of texture in Photoshop. I draw the characters by hand on my Wacom tablet and colour them digitally too. Have a look at the 360° version of the little girl’s room here.
SymmetricAnimals illustration of a Cubist Deer, made with Procreate.
View this post on Instagram I’m a bit obsessed with drawing mandrills lately. I love their vibrant colouring and conflicting grumpy expressions. #Procreate #Mandrill #illustrator #illustration #paint #childrenillustration #inspiration #inspired #illo #childrensbooks #ink #children_illustration #Colour #Detail #ColourStudy #DigitalArt #Sketch #Drawing #Sketching #CharacterDesign #CharacterIllustration #ColorLover #Illustrator #ChildrensBooks #DigitalPainting #Sketch #Illustrator #Best_of_Illustrations #InstaArt #IllustrationArtists A post shared by Jenny Smith … Read More
Room with a view.
A spherical panorama sketch of my front room.
So here’s one I thought of for a music-based cloud – wax pencil on a group of CD cases. For me, the brittle acrylic material captures the delicate nature of a physical cloud in the sky, and the use of CD cases and wax reference the music industry from two bygone ages.
View this post on Instagram Froggy love daddy? #Illustration #Sketching #Sketch #Sketchbook #Frog #Drawing #Study #FreelanceLife #3DDesigner #ProgressBeforePerfection A post shared by Jenny Smith (@boodoo.me) on Sep 4, 2016 at 3:44pm PDT
Following on from my previous experiments with an old iPad and a new stylus, here is another experiment with illustration techniques – this time
60m long underwater illustration in Adobe Illustrator for water sports based live event.