My design process starts with hand drawn sketches, which I develop into more finished hand drawn visuals or rendered visuals with lighting and atmosphere added in Photoshop. My design process continues to technical drawing, masterplanning and on-site delivery.
360º visuals, rendered in Cinema4D using and Photoshop Zoom in, zoom out and click and drag to have a look around.
Cinema 4D animations using dynamics. Smaller animations for motion graphics and larger models for architectural installations. I have used the physical renderer as well as a number of different rendering plugins including Arnold, V-Ray and Thea.
Cinema 4D renders for events and architectural installations. I have used the physical renderer as well as a number of different rendering plugins including Arnold, V-Ray and Thea.
Graphic Novel I’m working on using my 3D design skills for backgrounds and drawing the characters by hand. Covid has hit the Live Events community hard, so I decided to try and develop my software skills in the time we’ve had. After re-rendering a few of my previous projects in C4D with Arnold, I needed … Read More
Set Design for a live event based on a gymnast’s ribbon. Multiple levels on the stage and a 40m long main projection screen with two ribbons for projection mapping. Modelled in Vectorworks.
Storyboard action with 3D modelled background and hand-drawn foregrounds. The setting for this assault-course style scene is as much part of the story as the character telling us who she is with her actions. I built the factory in Vectorworks which allows me to fly around the set and find interesting angles to tell the … Read More
Concept design for a launch of a new basketball shoe. Having a Cathedral as the venue implies reverence and awe, but with a modern twist. Traditional lighting and neon signage highlight the architecture. Hanging signage showcases the products.
Pop-up Installation for a jeans manufacturer designed and visualised in my sketchy style. I visualised this installation design in Vectorworks.
As part of a design team for Jack Morton Worldwide, 3D design, 3D visuals, exhibition design, space planning, master planning and detail design and on-site delivery for the 6000 square metre exhibition stand at MWC 2016. As with previous years, the live event had projection, lighting and staging plus large scenic areas integrated into an exhibition … Read More
3D Design, Development, Visuals and On-Site Delivery Working with a Creative Director – space planning, concept design development, Studio Max visuals, 3D design and detailing, technical drawings and on-site delivery. Design team included Graphic Design, Art Direction and Creative Strategy by others at Jack Morton.
As part of a design team, space planning, 3D design, 3D visuals, master planning and detail design and on-site delivery for the 6000 square metre exhibition stand at MWC 2015. As with previous years, live event with projection, lighting and staging plus a large scenic areas integrated into an exhibition space.
3D design, visuals and detail drawings for the GREAT Festival of Creativity in Istanbul for Jack Morton Worldwide. Visuals were created in Revit, then modified in Illustrator to create a less formal line type, then Photoshop. I have tested the new lines styles in Revit 2016 which would stop the need for the Illustrator step!
As part of a design team, design development, master planning and detail drawing and on-site delivery for the 6000 square metre exhibition stand at MWC 2014. As with last year, live event with projection, lighting and staging plus a large scenic areas and more formal exhibition space.
As part of a design team, masterplanning, detail drawing and on-site delivery for the 6000 sqm exhibition stand at MWC 2013. Live event with projection, lighting and staging plus a large scenic areas and more formal exhibition space.
Initial visuals for concept design of The Shard event, entitled “Reflecting London”, a firework and laser light show based on Renzo Piano’s vision of the “Vertical City”, where all aspects of London are represented within the building and London Bridge Quarter. During the narrative of the show, light from all across London converges at the … Read More
Pencil sketches & Graphic Design as part of the overall scheme. Exhibition Design & Visuals in Studio Max with Photoshop.
Exhibition Stand Design and Studio Max Visuals for this Pharmaceutical company. Graphic Design as part of the overall design then spiced up in Photoshop for a bit of atmosphere.
Exhibition stand design for Sony. Concept design for demonstrating the new depth of field capabilities of the camera range. A central podium shows a performer and various hanging elements for a ring of cameras to focus on at differing distances. Sketches, hand drawn visuals for concept development then Studio Max visuals and Photoshop for atmosphere.
3D Design & Visuals in Studio Max with Photoshop for this Pharmaceutical company exhibition stand.