Set design and development for storylines then rendering in Cinema4D and hand-drawn elements in Photoshop. Hand lettering and lighting and smoke effects in Photoshop.
Sketch visuals of 3D Designs for the How and the Why stages For looser sketches, see hand-drawn visuals
Set Design for a live event based on a gymnast’s ribbon. Multiple levels on the stage and a 40m long main projection screen with two ribbons for projection mapping. Modelled in Vectorworks.
Storyboard action with 3D modelled background and hand-drawn foregrounds. The setting for this assault-course style scene is as much part of the story as the character telling us who she is with her actions. I built the factory in Vectorworks which allows me to fly around the set and find interesting angles to tell the … Read More
Concept design for a launch of a new basketball shoe. Having a Cathedral as the venue implies reverence and awe, but with a modern twist. Traditional lighting and neon signage highlight the architecture. Hanging signage showcases the products. See a 360º render here
Pop-up Installation for a jeans manufacturer designed and visualised in my sketchy style. I visualised this installation design in Vectorworks.
Initial visuals for concept design of The Shard event, entitled “Reflecting London”, a firework and laser light show based on Renzo Piano’s vision of the “Vertical City”, where all aspects of London are represented within the building and London Bridge Quarter. During the narrative of the show, light from all across London converges at the … Read More
3D design, visuals and detail drawings for the GREAT Festival of Creativity in Istanbul for Jack Morton Worldwide. Visuals were created in Revit, then modified in Illustrator to create a less formal line type, then Photoshop. I have tested the new lines styles in Revit 2016 which would stop the need for the Illustrator step!
As part of a design team, design development, master planning and detail drawing and on-site delivery for the 6000 square metre exhibition stand at MWC 2014. As with last year, live event with projection, lighting and staging plus a large scenic areas and more formal exhibition space.
Working with a Creative Director – space planning, concept design development, Studio Max visuals, 3D design and detailing, technical drawings and on-site delivery. Design team included Graphic Design, Art Direction and Creative Strategy by others at Jack Morton.
As part of a design team for Jack Morton Worldwide, 3D design, 3D visuals, exhibition design, space planning, master planning and detail design and on-site delivery for the 6000 square metre exhibition stand at MWC 2016. As with previous years, the live event had projection, lighting and staging plus large scenic areas integrated into an exhibition space.
Exhibition stand design for Sony. Concept design for demonstrating the new depth of field capabilities of the camera range. A central podium shows a performer and various hanging elements for a ring of cameras to focus on at differing distances. Sketches, hand drawn visuals for concept development then Studio Max visuals and Photoshop for atmosphere.